Windows Phone Marketplace payouts coming in January, reporting available now

A new blog post over on the Windows Phone Developer Blog has been written and explaining the current situation with AppHub, the marketplace and payouts. There have more than 18,000 registered developers and almost 4,000 apps released in to the Marketplace. Not bad figures considering the platform only got released recently. You can see a quick overview of the details below and a link to the main post.

Payouts

From the blog:

“We are pleased to now announce that the first payouts for Windows Phone 7 sales will be made in the 4th week of January 2011. This payout will include payment for all sales of Windows Phone 7 apps and games that occurred after the phones became available in October 2010 through the end of December 2010. After January 2011, developer payouts will be processed on a monthly basis for all combined sales of Windows Phone 6.x and Windows Phone 7 apps for those developers who meet the minimum payout threshold limits.”

App Performance Reporting Data

“Through the “Reports” link on your account in App Hub you can now access up-to-date download and transaction reporting information for all of your Windows Phone 7 applications and games. Two types of reports are available:

  • Download Reports that provide graphical views of daily and cumulative downloads as well as raw data break-downs
  • Payout Reports that provide aggregated and detailed views of payouts for all Marketplace applications (including sales on Marketplace for Windows Phone 6.x)

These reporting features include the ability for you to create custom views and apply filters, providing the flexibility to see app performance data the way you want to help make app development and business decisions. Reports can be filtered by date, country and application.”

Streamlined Developer Registration and Submissions

“Here are a few examples of some of the other fixes and enhancements that we have made recently thanks to specific developer feedback.

  • Developers from certain countries were reporting issues with postal code rules that were not applicable to their locale.  We re-structured these rules to accommodate developers from these regions and they are now able to register successfully.
  • When re-submitting an application, the steps were unclear to many developers and resulted in the erroneous impression that the submission process was completed, when it was not.  We changed the workflow and improved the App Hub UI with a concise 5 step process.
  • We’ve also made several other smaller enhancements that improve the robustness, performance and usability as well.”

Mobile Ad SDK for WP7 now supports XNA Framework game development

“Finally, we continue to add new developer monetization models. This week Microsoft Advertising announced that the Microsoft Advertising SDK for Windows Phone 7 has been updated to allow ad-enabled mobile gaming apps using the XNA Framework, in addition to the Silverlight support already provided.  Mobile gaming developers can now easily integrate banner or text ads into their Windows Phone 7 gaming apps while leveraging XNA game-specific features like 3D graphics support, multiple graphic blend modes, built-in game loop and much more. For more details about our Ad SDK update, read Jenifer Handler’s blog post here.

If you are a US-based mobile gaming developer targeting the US market, you can get started monetizing your ad funded mobile game apps for Windows Phone 7 by following the simple, three step process here.”

Check out the full post here with even more details.

 

-@keyboardP

 


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